中国儿童保健杂志 ›› 2023, Vol. 31 ›› Issue (6): 684-688.DOI: 10.11852/zgetbjzz2022-1131

• 临床研究 • 上一篇    下一篇

人格在暴力电子游戏对青少年攻击行为影响中的调节作用

应佳丽1*, 陈秀芹2*, 杨琛1, 黄丽妹2, 喻彦3, 高雪梅4   

  1. 1.上海市浦东新区疾病预防控制中心/复旦大学浦东预防医学研究院,上海 200136;
    2.上海市松江区疾病预防控制中心;
    3.上海市疾病预防控制中心;
    4.西南大学心理学部
  • 收稿日期:2022-09-23 修回日期:2022-11-29 发布日期:2023-06-02 出版日期:2023-06-10
  • 通讯作者: 喻彦,E-mail: yuyan@scdc.sh.cn;高雪梅,E-mail: zhenggao@swu.edu.cn.
  • 作者简介:应佳丽(1989-),女,浙江人,主管医师,主要研究方向为伤害防治;陈秀芹(1988-),女,山东人,主管医师,主要研究方向为伤害防治。
    注:*共同第一作者。

Moderating role of personality traits in the influence of violent video games on adolescent aggressive behavior

YING Jiali1*, CHEN Xiuqin2*, YANG Chen1, HUANG Limei2, YU Yan3, GAO Xuemei4   

  1. 1. Shanghai Pudong New District Center for Disease Control and Prevention/Fudan University Pudong Institute of Preventive Medicine, Shanghai 200136, China;
    2. Shanghai Songjiang District Center for Disease Control and Prevention, Shanghai 201612,China;
    3. Shanghai Disease Control and Prevention;
    4. Psychology Department, Southwest University
  • Received:2022-09-23 Revised:2022-11-29 Online:2023-06-10 Published:2023-06-02
  • Contact: YU Yan,E-mail: yuyan@scdc.sh.cn;GAO Xue-mei,E-mail: zhenggao@swu.edu.cn

摘要: 目的 分析暴力电子游戏与青少年攻击行为的关系,并检验人格在两者之前可能产生的调节效应。方法 2019年5月采用整群随机抽样方法收集上海市浦东新区和松江区各2所普通初中全年级1 886份有效问卷结果,问卷内容包括一般人口学信息、暴力游戏习惯使用问卷、攻击问卷(AQ)、中国大五人格问卷(简式版)。结果 层次回归分析法结果显示人格的5个维度对身体攻击和言语攻击差异均有统计学意义,人格在暴力电子游戏接触导致攻击行为中具有调节效应(P<0.05),其中神经质、开放性和外向性人格对身体攻击(β=0.18、0.08、0.01,P<0.05)和言语攻击(β=0.23、0.11、0.07,P<0.05)均有正向效应,神经质和外向性还能正向调节暴力电子游戏对身体攻击的效应(β=0.06、0.08,P<0.01),外向性能单独正向调节暴力电子游戏对言语攻击的效应(β=0.07,P<0.01)。结论 人格特质对青少年攻击行为不仅有直接效应,并在暴力电子游戏与攻击行为关系中起调节作用,因此在青少年健康教育中应正确引导合理的情绪调节能力,抑制冲动,从而减少攻击行为的发生。

关键词: 暴力电子游戏, 攻击行为, 人格, 调节效应

Abstract: Objective To analyze the relationship between violent video games and adolescent aggressive behavior, and to examine if the personality traits moderate the effect that violent video games have on aggression. Methods A cluster random sampling method was used to investigate all grades of two general junior high schools in Pudong New District and Songjiang District, Shanghai in May 2019. Finally 1 886 valid questionnaires were collected. The questionnaires included general demographic information, the Video Game Questionnaire, Attack Questionnaire, and the Chinese Big Five Personality Inventory (abbreviated version). Results All five dimensions of personality had statistically significant differences in physical and verbal aggression, and personality had a moderating effect in violent video game exposure leading to aggressive behavior (P<0.05), of which neuroticism, openness and extroversion had positive effects on physical(β=0.18、0.08、0.01,P<0.05) and verbal aggression(β=0.23、0.11、0.07,P<0.05). Neuroticism and extraversion also positively moderated the effect of violent video games on physical aggression(β=0.06、0.08,P<0.01), and extraversion alone positively moderated the effect of violent video games on verbal aggression(β=0.07,P<0.01). Conclusions Personality traits not only have a positive effect on adolescent aggression behavior, but also play a moderating role in the relationship between violent video games and aggressive behavior. Therefore, reasonable emotion regulation should be properly guided, and impulses should be suppressed, thereby reducing the occurrence of aggressive behavior in adolescents.

Key words: violent video games, aggressive behavior, personality, moderating effect

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