[1] Anderson CA, Bushman BJ.Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior[J].Psychological Science, 2001, 12(5):353-359. [2] Ferguson CJ.Blazing angels or resident evil? Can violent video games be a force for good?[J].Review of General Psychology, 2010, 14(2):68-81. [3] Gentile DA, Anderson CA, Yukawa S, et al.The Effects of Prosocial Video Games on Prosocial Behaviors:International Evidence From Correlational, Longitudinal, and Experimental Studies[J].Society for Personality and Social Psychology, 2009, 35(6):752-763. [4] Pew Internet and American Family Life (PEW).A decade of adoption:How the internet has woven itself into American life.< http://www.pewinternet.org/pdfs/Internet _Status _2005.pdf/> Retrieved 05.03. [5] Willoughby T.A short-term longitudinal study of Internet and computer game use by adolescent boys and girls:Prevalence, frequency of use, and psychosocial predictors[J].Developmental Psychology, 2008, 44 (1):195-204. [6] Hyde L, Lindberg MC, Linn AB, et al.Gender similarities characterize math performance[J].Science, 2008, 1321(8):494-495. [7] Gentile DA, Lynch PL, Linder JR, et al.The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance[J].Journal of Adolescence, 2004, 27(1):5-22. [8] 贺金波, 郭永玉, 柯善玉, 等.网络游戏成瘾认知功能损害的ERP研究[J].心理科学, 2008, 31(2):380-384. [9] Griffiths MD.Video games and health[J].British Medical Journal, 2005, 331(1):122-123. [10] Anderson CA, Shibuya A, Ihori N, et al.Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries[J].Psychological Bulletin, 2010, 136(2):151-173. [11] 张学民, 李茂, 宋艳, 等.暴力游戏中射杀动作和血腥成分对个体和观看者攻击倾向的影响[J].心理学报, 2009, 41(12):1228-1236. [12] 郭晓丽, 江光荣, 朱旭.暴力电子游戏的短期脱敏效应:两种接触方式比较[J].心理学报, 2009, 41(3):259-266. [13] 魏华, 张丛丽, 周宗奎, 等.媒体暴力对大学生攻击性的长时效应和短时效应[J].心理发展与教育, 2010, 26(5):489-494. [14] Barlett CP, Vowels CL, Shanteau J, et al.The effect of violent and non-violent computer games on cognitive performance[J].Computers in Human Behavior, 2009, 25:(1) 96-102. [15] Dye MWG, Green CS, Bavelier D.The development of attention skills in action video game players[J].Neuropsychological, 2009, 47(8-9):1780-1789. [16] Achtman RL, Green CS, Bavelier D.Video games as a tool to train visual skills[J].Restor Neurol Neurosis, 2008, 26(4-5):435-436. [17] Green S, Sugarman MA, Medford K, et al.The effect of action video game experience on task-switching[J].Computers in Human Behavior, 2012, 28(3):984-994. [18] Mishra J, Zinni M, Bavelier D, et al.Neural basis of superior performance of action videogame players in an attention-demanding task[J].The Journal of Neuroscience, 2011, 31(3):992-998. [19] Bavelier D, Achtman RL, Mani M, et al.Neural bases of selective attention in action video game players[J].Vision Research, 2012, 61:132-143. [20] Ventura M, Shute V, Kim YJ.Video game play, personality and academic performance[J].Computers & Education, 2012, 58(4):1260-1266. [21] Liao YC.Game-based learning verse traditional instruction on student affective outcomes in Taiwan:A meta-analysis[J].Journal of Information Technology and Applications, 2011, 5 (1):28-36. [22] Carolyn Yang YT.Building virtual cities, inspiring intelligent citizens:Digital games for developing students' problem solving and learning motivation[J].Computers & Education, 2012, 59(2):365-377. [23] Annetta LA, Minogue J, Holmes SY, et al.Investigating the impact of video games on high school students'engagement and learning about genetics[J].Computers & Education, 2009, 53(1):74-85. [24] Aghlara L, Tamjid NH.The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition[J].Procedia-Social and Behavioral Sciences, 2011, 29:552-560. [25] Liu CC, Cheng YB, Huang CW.The effect of simulation games on the learning of computational problem solving[J].Computers & Education, 2011, 57(3):1907-1918. [26] Greitemeyer T, Agthe M, Turner R, et al.Acting prosocially reduces retaliation:Effects of prosocial video games on aggressive behavior[J].European Journal of Social Psychology, 2012, 42(2):235-242. [27] Greitemeyer T, Silvia O.Playing prosocial video games increases the accessibility of prosocial thoughts[J].Journal of Social Psychology, 2011, 151(2):121-128. [28] Greitemeyer T, Silvia O, Brauer M.Playing prosocial video games increases empathy and decreases schadenfreude[J].American Psychological Association, 2010, 10(6):796-802. [29] Saleem M, Anderson CA, Gentile DA.Effects of prosocial, neutral, and violent video games on college students' affect[J].Aggresive Behavior, 2012, 38(4):263-271. [30] Saleem M, Anderson CA, Gentile DA.Effects of prosocial, neutral, and violent video games on children's helpful and hurtful behaviors[J].Aggresive Behavior, 2012, 38(4):281-287. |